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  1. #1

    Use default maps and multiplayer forge maps

    That is all.

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  2. #2
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Use default maps and multiplayer forge maps

    What a wonderful and well thought out argument you've constructed there.
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  3. #3
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    Re: Use default maps and multiplayer forge maps

    ...Don't we already do that?

    All of our maps are either default, DLC, or forged maps. There are really no other possible types of maps...
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  4. #4

    Re: Use default maps and multiplayer forge maps

    By what he means, and what I agree with, is that he wants the maps and gametypes to be what is used in current matchmaking.

    This means
    No adding in random AAs.
    Default AAs available to spawn with (Sprint, Armor Lock, Jetpack, Active Camo, and Hologram)
    Either use already DMR/AR start or have the defenders choose with AR or DMR start.
    No Forge Maps that are not in Matchmaking. Use ones that pass thought 343i, not Mythonian.
    No trying to make Asym maps into Sym maps. Just, no.
    Limit what can be played on the maps if it is not meant for it. No Asym games on Sym maps and vice versa.
    *Hill 30 is an exception.

    EDIT: I am against using the Maps for Heavies in regular game modes. It doesn't fit IMHO.
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  5. #5
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    Re: Use default maps and multiplayer forge maps

    I actually enjoy the maps/loadouts we currently use. The starting loadouts seem sort of balanced and to be honest I am perfectly fine starting out with them. I like having the maps changed a little bit because it provides a different feel than matchmaking.

    As for the maps the default/DLC maps really aren't that much different. And most of the Forged maps really aren't that bad. I admit some need a little more testing than other, but for the most part they are fine.





  6. #6
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    Re: Use default maps and multiplayer forge maps

    Quote Originally Posted by ThatRussianBear View Post
    That is all.
    If you want the community to take your suggestion seriously then develop a well thought out explanation of what your suggestion is and why it should be implemented.
    Last edited by Fuzzy; 04-19-2012 at 04:28 PM.
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  7. #7

    Re: Use default maps and multiplayer forge maps

    Quote Originally Posted by Fuzzy View Post
    If you want the community to take your suggestion seriously then develop a well thought out explanation of what your suggestion is and why is should be implemented.
    I don't wanna

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  8. #8

    Re: Use default maps and multiplayer forge maps

    Maps that are made by fc, no offense , can sometimes be very unfair to a side on ceratin game types( anyone remember highlands?)

    If we use matchmaking maps, that are tested better than here( due to time and resources) no issues would happen. Just this week the hem hemmorage map slightly favored red with map tilt.

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  9. #9
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    Re: Use default maps and multiplayer forge maps

    Quote Originally Posted by ThatRussianBear View Post
    Maps that are made by fc, no offense , can sometimes be very unfair to a side on ceratin game types( anyone remember highlands?)

    If we use matchmaking maps, that are tested better than here( due to time and resources) no issues would happen. Just this week the hem hemmorage map slightly favored red with map tilt.
    ?? Highlands wasn't made by FC. That's a DLC map. lol

    Also, we didn't play hemorrhage this week, so... >.>
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  10. #10
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    Re: Use default maps and multiplayer forge maps

    The maps are fine, however most need to be tested fully more often... The map Russian was talking about i fully understand, however there is going to be something wrong with each map at some point... and its always 1 army that sees the issue the most and suffers...

    I say for the first Halo 4 Wars (if we do it) i say we play on the maps that are already implemented... then move on from there... this war has already started and theres no reason to ditch maps and change them mid war



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