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Thread: Loadouts

  1. #1
    Reclaimer of the Mantle Graycochea's Avatar
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    Loadouts

    So, loadouts will be a thing in H4 and I would bet something I own that someone has already brought up this idea, but what the heck.

    What if we had FC loadouts for each map? 5 loadouts like Sniper, Demolitions, Marksman, Infantry, Medic, or something snazzy like that.

    I can see this working for 2 reasons:

    1. People can choose roles like we(BLUEs) already try to do, but then actually carry out that role by choosing the corresponding loadout.

    2. When forging the maps, the Forge Director *cough* Myth *cough* doesn't have to litter randomly spread out guns all around the place. There could be 1 sniper, 1 demolition, 2 marksman, 3 infantry, and 1 medic.

    No need for randomly scattered artillery because people would die and respawn with more ammo. Also, you could limit the amount of ammo each loadout had 4-6 rockets, 12-16 sniper rounds, etc. Naturally the higher ups would decide the ammo limits.

    If someone decided to break the rule and take the wrong loadout they could be punished somehow or something, haven't figured that out, also for higher ups.

    Maybe there could be like loadouts that could be bought for Vcash(if we're still going to use that system) which would show the change the people wanted to physically see Vcash being spent on with like the artillery strike idea or the one where all the vehicles don't spawn on one side.

    This would also help because people wouldn't have to worry about where guns are on the map all the time.

    We could at least see if it works in the Beta War.


    TL;DR: Loadouts, experiment with that shit.
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  2. #2
    The Blue Bomber Rokkman X's Avatar
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    Re: Loadouts

    I don't think spawning with power weapons would be a good idea. Weapons on a map help control the ebb and flow of players on a map, and may lead you to an area where you would never go had the particular gun not been there.

    As for different loadouts that the players can choose, I think the best way for now would to be to continue in a Reachy sort of way, where you pick them from a screen at the start of each match. Instead of using the Infinity settings. That way if one thing in particular is being used a little to much, or is a bit broken, we can easily update the GameType loadouts to accomodate it, it will also save us the bitch of a hassle it would be to unlock ALL the weapons. This is a war sim, not manage your loadouts with fake in game money. Our Army supplies our armaments.
    BLUE Major General Ret.

  3. #3
    Member Sgt Omall3y's Avatar
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    Re: Loadouts

    Wish we could just get rid of load outs like in H3.

    Spawn with power weapons= bad idea.
    Punishment wouldnt work then you got to go in to forge for every complaint.
    How do u know who gets which class and if the sniper dosnt show up 2 the battle.

    My thoughts

  4. #4
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Loadouts

    While I do like the idea, in reality it would be terrible. If Invasion proved anything, it was a BAD idea to spawn with Power Weapons. The War Council has been discussing LoadOuts for the Halo 4 Era, however we can't decide anything until we actually get our hands on Halo 4 and can figure out all the Settings to know what we can work with. I do think it would be cool to have a Marksman loadout with DMRs and a Scout Loadout with ARs perhaps, but we might even let people decide on their own loadouts. Like I said, we don't know the customability yet with Custom Game Loadouts. Also, I hope we can at least name pre-set Loadouts, instead of using the ones that they give us. I know you can for Infinity Slayer, with your private loadouts, but I hope you can for Custom Game loadouts as well.
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  5. #5

    Re: Loadouts

    Do we even know what we can pick for loadouts? To me, it doesnt seem like they would let you spawn with something too overpowering.

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  6. #6
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Loadouts

    Quote Originally Posted by MedeDust View Post
    Do we even know what we can pick for loadouts? To me, it doesnt seem like they would let you spawn with something too overpowering.
    Not for private Infinity Loadouts, but for customs you can spawn with whatever you want (if it's enforced for everyone), like in Reach we could have made a Rocket Launcher class if we wanted to.
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  7. #7
    The Blue Bomber Rokkman X's Avatar
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    Re: Loadouts

    Primaries are; (P= Promethean)
    AR, BR, DMR, Storm Rifle (Plasma Rifle), Light Rifle (PDMR), Covie Carbine, Suppressor (PAR),
    Secondaries are;
    Magnum, Plasma Pistol, Boltshot
    Nades
    Frag, Plasma, Pulse
    AA's
    P Vision, Thruster Pack, Hologram, Jet Pack, Hardlight Shield, Active Camouflage, Autosentry, Regeneration Field
    Tactical Package
    Support Package
    Last edited by Rokkman X; 11-02-2012 at 10:59 AM.
    BLUE Major General Ret.

  8. #8
    Pangolin Wrangler KazuhLLL's Avatar
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    Re: Loadouts

    I'd really like it if we could choose our own loadouts. I mean, we'd definitely need some preset ones for those that havent yet unlocked what they want, but I think those who have their loadouts how they want them should be able to use them. Coming up with classes/roles for each person should be up to each individual squad (in my opinion).

    Some presets could be along the lines of:

    Marksman
    Primary: DMR
    Secondary: Magnum
    Armor Ability: Thruster Pack
    Support Upgrade: Dexterity
    Tactical Package: Mobility

    Scout
    Primary: BR
    Secondary: Magnum
    Armor Ability: Promethean Vision
    Support Upgrade: Sensor
    Tactical Package: AA Efficiency

    Tank
    Primary: AR
    Secondary: Boltshot
    Armor Ability: Hardlight Shield
    Support Upgrade: Ammo
    Tactical Package: Shield

    Medic/Support
    Primary: Suppressor
    Secondary: Plasma Pistol
    Armor Ability: Regeneration Field
    Support Upgrade: Drop Recon
    Tactical Package: AA Efficiency

    Bruiser
    Primary: Suppressor
    Secondary: Boltshot
    Armor Ability: Autosentry
    Support Upgrade: Explosives
    Tactical Package: Resupply

  9. #9
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    Re: Loadouts

    Loadouts wont allow you to spawn with Power Weapons, that's what Ordnance is for. The point of the new system is for people to play to their style and give them as best as edge towards their strengths as possible. Cutting that out of the wars would be taking one of the greatest things that's changed in Multi so far.

  10. #10
    Pangolin Wrangler KazuhLLL's Avatar
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    Re: Loadouts

    Quote Originally Posted by GhostHammer View Post
    Loadouts wont allow you to spawn with Power Weapons, that's what Ordnance is for. The point of the new system is for people to play to their style and give them as best as edge towards their strengths as possible. Cutting that out of the wars would be taking one of the greatest things that's changed in Multi so far.
    Agreed.

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