So, loadouts will be a thing in H4 and I would bet something I own that someone has already brought up this idea, but what the heck.
What if we had FC loadouts for each map? 5 loadouts like Sniper, Demolitions, Marksman, Infantry, Medic, or something snazzy like that.
I can see this working for 2 reasons:
1. People can choose roles like we(BLUEs) already try to do, but then actually carry out that role by choosing the corresponding loadout.
2. When forging the maps, the Forge Director *cough* Myth *cough* doesn't have to litter randomly spread out guns all around the place. There could be 1 sniper, 1 demolition, 2 marksman, 3 infantry, and 1 medic.
No need for randomly scattered artillery because people would die and respawn with more ammo. Also, you could limit the amount of ammo each loadout had 4-6 rockets, 12-16 sniper rounds, etc. Naturally the higher ups would decide the ammo limits.
If someone decided to break the rule and take the wrong loadout they could be punished somehow or something, haven't figured that out, also for higher ups.
Maybe there could be like loadouts that could be bought for Vcash(if we're still going to use that system) which would show the change the people wanted to physically see Vcash being spent on with like the artillery strike idea or the one where all the vehicles don't spawn on one side.
This would also help because people wouldn't have to worry about where guns are on the map all the time.
We could at least see if it works in the Beta War.
TL;DR: Loadouts, experiment with that shit.
FC Media Links