Originally Posted by
Anarchy
There would be effort. New user groups, user images, finding freelance leadership, people to oversee the "freelancers" in general.
An army would never be down one player and need a freelancer if the freelancers were just in armies in the first place. It doesn't increase our total manpower by any means, it just displaces people into a different, 3rd faction.
I'm 100% sure it isn't about not following army rules. But I can guarantee if implemented people will leave structured armies to the "freelancers" so they don't have to "listen to the man". And that's great if you want to play with both armies, we want overall community involvement, but that's what neutral events are for. As far as battle nights go, as I said, one of the only advantages of this is a loophole behind committing to one army. But we have open transfers from one army to the other, you can switch sides whenever you want without having a third faction for it.
It would not kill FC, true. But we as a War Council have 4 days to release attack plans for the next war, and between that time, we have to pretty much plan an entire war and prepare our respective armies. We'd have to have someone leading or at least managing this group, and we'd need to find some way to limit it's usage to prevent loopholes. Who would do a freelancer's bootcamp? Who would they get in touch with on Sundays to find a game? Would they be allowed in both army's events? (Conflict of Interest). Would they have their own subsection, and who would handle it? What side could dish out punishment to these people if deserving? Who would represent them with a lack of solid leadership? Who would make their usergroup images? Would they have a ranking system, and who would handle that if they did? How would we work it into FC Lore? Who decides which way they go if both sides want to use them on Sundays? How do we handle freelancer respect to faction enforcement during battle nights and how liable are they? Everyone would want to be a part of this cool freelancer group, so how do we limit its enlistment so that freelancers don't end up becoming the largest faction? How do we decide who can and cannot be a freelancer?
If we implement them, one of two thing will inevitably happen:
-The freelancers will be a mostly dead group with no leadership. It would end up just sucking a lot of resources to keep going, handle, and regulate while it's members would just be glorified forum members with a new usergroup.
-The freelancers would be the next cool place for cool, young fc members, and it would end up being massive. Problem here? It would be a naturally open and mainly leaderless faction, so if that douchebag from WoW who escaped my soon to be wrath for tbagging by going freelancer calls you a bad thing, you've got no faction leader to go to in order to get it solved. So you go to myth whose already busy handling 34983 things. Then the armies are kinda bland with only 2-3 active units because everyone went freelancer so they can play anywhere they want, and they do just that, making battles more like custom night get togethers.
I think I speak for the entirety of WC when I say we'd rather not spend hours of our day doing that for the next war when we already have armies of 100+ to lead, and an entire war to plan, with the RoE and hell, one could argue a brand new Halo 4 era to plan.
It's not that I think this is a terrible idea, because it truly, truly isn't. It's a fun idea to think of being a freelancer, doing whatever the hell you want, and playing wherever you want away from all the ruckus. But it would serve very little purpose, and isn't in the spirit of what we are. Any benefit it might provide can be obtained by simply not having it in the first place.
Sorry. A 3rd faction might be cool if we had 25+ squads showing to every battle night, and we could have three active, healthy factions. But there's just no reason for it...
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