View Poll Results: Should there be orindance drops in FC!?

Voters
74. You may not vote on this poll
  • Lose the ordinannies

    29 39.19%
  • Keep the Ordinances

    29 39.19%
  • Tweek the personal drops

    16 21.62%
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  1. #121

    Re: Ordinance Drop during battles

    *wonders how many pages this post gets until it's locked*

    Taking all bets! I say it gets to 15
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  2. #122
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    Re: Ordinance Drop during battles

    Just tweak them a bit. (We already have gametypes for 4v4, 6v6, and 8v8 maps right?) So just change the odds or score for each one a bit. In reality the 4v4 maps are mostly close quarters, so weapons like sniper class weapons should be at the lowest chance of occurring, while the shotgun, sword and other close quarters weapons have a higher chance.

    6v6 maps have all the weapons at a fairly equal chance of occurring. Since these tend to have a few vehicles maybe bump the anti vehicle weapons a bit. Have the needed score higher than the 4v4 maps, maybe only one or two kills more.

    8v8 tend to be the biggest and most open maps. So obviously the shotgun would be fairly useless in most cases. And heavy vehicles can easily be a hot item. So bump the score up higher than the 6v6. Make heavy anti vehicle weapons spawn at a higher rate than normal. Snipers included.

    This would take a lot of play testing and tweaking. So we would need constructive input and feedback that actually helps. Not just people bitching.


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  3. #123

    Re: Ordinance Drop during battles

    I would lieke to remind everyone of the boltshot poll.

    Basically what we got out of that was this:

    During the beta that was our chance to want change. People spoke their opinions and this is the end result. I suggest we all just deal with it. WC isn't going to make changes now. Maybe next war. But for now it's basically play the games the way it is now or just simply not play. Trust me I agree 100% with both polls (the boltshot and this one) but I have come to the conclusion that nothing is going to change right now and constantly talking about it will just result in people getting more and more pissed off and straying away from the fun factor that is suppose to be FC.
    "No More Miss Nice Bear Time To Bring Out My Claws"

  4. #124
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    Re: Ordinance Drop during battles

    Quote Originally Posted by Al Capone111 View Post
    Just tweak them a bit. (We already have gametypes for 4v4, 6v6, and 8v8 maps right?) So just change the odds or score for each one a bit. In reality the 4v4 maps are mostly close quarters, so weapons like sniper class weapons should be at the lowest chance of occurring, while the shotgun, sword and other close quarters weapons have a higher chance.

    6v6 maps have all the weapons at a fairly equal chance of occurring. Since these tend to have a few vehicles maybe bump the anti vehicle weapons a bit. Have the needed score higher than the 4v4 maps, maybe only one or two kills more.

    8v8 tend to be the biggest and most open maps. So obviously the shotgun would be fairly useless in most cases. And heavy vehicles can easily be a hot item. So bump the score up higher than the 6v6. Make heavy anti vehicle weapons spawn at a higher rate than normal. Snipers included.

    This would take a lot of play testing and tweaking. So we would need constructive input and feedback that actually helps. Not just people bitching.
    I think the reason Myth didn't do that is cause thats waaay too many gametypes to keep track of and keep updated.
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  5. #125
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    Re: Ordinance Drop during battles

    Quote Originally Posted by VerbotenDonkey View Post
    I think the reason Myth didn't do that is cause thats waaay too many gametypes to keep track of and keep updated.
    I'm just tossing out ideas instead of complaining like a child. Maybe someone else could help Myth carry this out or something. Myth does a lot, but in all seriousness even he has his limits.


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  6. #126
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    Re: Ordinance Drop during battles

    Quote Originally Posted by Nicholas Sapien View Post
    yeah but how can you remove that from the loadouts we have? We would have to get rid of personal loadouts to get rid of the Boltshot
    Oh, trust me, you can.


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  7. #127

    Re: Ordinance Drop during battles

    Thing is, even with this poll, 29 people want to keep ordinances in some way, and 23 don't, which brings the majority to be voting to keep them, so chances are they aren't going anywhere

    As far as tweaking them goes, no ones going to ignore anyone. We tweaked a lot with ordinances in the beta war, we can do it again if needed. But the customization is limited, we don't get to pick exact percentages. We'd need specifics on recommendations, not just "make these spawn less", because generally massive amounts of power weapons don't get dropped, and if they did, and there are 2-3 rocket launchers on the map, you've hit a like 1% chance. Then lowering the chance of rockets spawning from an isolated event would put it to like 0.75%, not a huge change.

    So if you want tweaks, go onto Halo, check out the specifics of our current gametypes, and recommend specific changes. It's easier for us to make clear decisions like that then do all the work of testing changes you guys may not want.



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  8. #128
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    Re: Ordinance Drop during battles

    I haven't even looked at creating gametypes in H4 yet. So I don't know exactly how it works.


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  9. #129

    Thumbs up Re: Ordinance Drop during battles

    From what I see:

    REDD: Ordinance SUCK get rid of them!

    BLUE(While adjusting their glasses) There's no need for fuss, you have as any chance as ever to earn ordinance and turn the tide of battle...so chill?!?
    Last edited by Project X A02; 01-30-2013 at 02:00 PM.
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  10. #130

    Re: Ordinance Drop during battles

    I have a theory that needs testing. Have you guys ever tried going on the map and setting like only 2 rockets per map, like you would if you spawned them directly on the map, and see if it effects ordinance?





    Location = Unknown Forerunner World/Core


    Lucian-A052 - MJOLNIR Gen 2, SRS99-S5 AM(AP ammo), 2x M7 Caseless Submachine Gun(AP ammo), 1x M9 HEDP Fragmentation Grenade, 3x Flashbang Grenade. Carrying 1 Promethean Light Rifle

    Smart AI "Nara"

    MJOLNIR Gen 2 Varient: Helmet – Protector DRFT, Body - Tracker

    Silas-H412 - MJOLNIR Gen 2, M6 Grindell/Galilean Nonlinear Rifle, M7 Caseless Submachine Gun(AP ammo), 3x M9 HEDP Fragmentation Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - War Master Helmet, Body - Stalker

    Levi-H691 - MJOLNIR Gen 2, M90 Shotgun, BR55 Battle Rifle, 3x M9 HEDP Fragmentation Grenade, 3x Flashbang Grenade, 2x Combat Knives.

    MJOLNIR Gen 2 Varient - Commando



    Isaac-H302 – MJOLNIR Gen 2, SRS99-S5 AM(AP ammo), BR55 Battle Rifle(Suppressed), 1x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - Gungnir

    Eli-H209 - MJOLNIR Gen 2, M7 Caseless Submachine Gun(AP ammo), M395 Designated Marksman Rifle(Suppressed), 1x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - Infiltrator

    Even-H324 – MJOLNIR Gen 2, SRS99-S5 AM(AP ammo), BR55 Battle Rifle(Suppressed), 1x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient – Scout

    Ian-H821 - MJOLNIR Gen 2, M7 Caseless Submachine Gun(AP ammo), M395 Designated Marksman Rifle(Suppressed), 1x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - Recon



    Max-H870 - MJOLNIR Gen 2, BR55 Battle Rifle, M90 Shotgun, 2x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 2x C12 Shaped Charge, 1x Combat Knife.

    MJOLNIR Gen 2 Varient – Ranger

    Adrian-H004 - MJOLNIR Gen 2, M7 Caseless Submachine Gun(AP ammo), M6 Grindell/Galilean Nonlinear Rifle, 2x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 2x C12 Shaped Charge, 1x Combat Knife.

    MJOLNIR Gen 2 Varient – C.I.O.


    Micah-H639 - MJOLNIR Gen 2, BR55 Battle Rifle, M90 Shotgun, 3x M9 HEDP Fragmentation Grenade, 4x Flashbang Grenade, 5x Antlion Anti-Personnel Mine,1x Combat Knife.

    MJOLNIR Gen 2 Varient – E.O.D

    Liam-H494 - MJOLNIR Gen 2, M7 Caseless Submachine Gun(AP ammo), M6 Grindell/Galilean Nonlinear Rifle, 3x M9 HEDP Fragmentation Grenade, 4x Flashbang Grenade, 4x C12 Shaped Charge, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - Hazop



    Character Name: Lucian A-051
    Character Faction: Brotherhood
    Character Personality: Adrenaline Junkie, Quick-Thinker, Soloist, Competitive, Taunter
    Character Skills: -Close Quarters Combat, -Sniping, -Infiltration

    Character Bio: A Spartan - III Headhunter , A-051 excelled at dangerous missions and enjoyed the chaos of the conflict. After his Last mission which resulted in the death of his partner, he was adrift many years staying alive only because of Cryo-sleep. The Ship was found by a Imperial patrol and brought Research Facility for study. For weeks he torturous examinations, They wanted to gather as much data on UNSC era Spartan-III to improve their own troops . Near the End of the Reach Wars, the Brotherhood raided the facility for supplies. Among the prototypes they find Lucian, A Relic of the UNSC Era. The UNSC Loyalists Take him back too their Command and re-equip him and unleashed him upon the Empire. Lucian Fights in every conflict he can no matter how small.

    Lucian is use to fighting in pairs and against overwhelming odds, He makes use of his skill with Firearms, deception, and Stealth. During the UNSC era, He was was known for taunting his enemies with Holograms. He excels with any weapon and any range.


    Character Name: Nara
    Character Faction: Brotherhood
    Character Personality: A.I. Intelligence, Cold, Task Oriented,

    Character Skills: Infiltration, Subterfuge, Spying.

    Character Bio: Nara has been Lucian's AI for over a year now, gaining much experience in combat situations. Over that Year she has learn many things to help boost Lucian's survival rate, despite his risky behavior. She specializes in entering enemy systems and altering, hacking them and retrieving data without them knowing. She keeps several viruses locked up for scrambling enemy systems, and for stopping or slowing hostile A.I.


    Character Name: Serin Osman S019
    Character Faction: Brotherhood
    Character Personality: Direct, ONI Agent, Spartan Training, Long Term Planner,
    Character Skills: -Subterfuge, -Spying, -Infiltration

    Character Bio: Admiral Serin Osman, formerly SPARTAN-019. Abducted in 2517 as a SPARTAN-II candidate, Osman failed the augmentation process and was recruited into ONI. Considered as a "protege" to Admiral Margaret Parangosky, the Director of Naval Intelligence, she has groomed the former Spartan for a potential future as her successor. She is also known for 'in-your-face' way of answering people. She was hand picked by Parangosky to lead a diplomatic mission to Sanghelios after the war, giving her connections to several powerful and important Covenant Leading Figures.

    When The UNSC became the Empire, Osman was lost in the internal power struggle and hated how the UNSC was changing. She left to rally support for what would become a large part of the Brotherhood Forces. Spending much time traveling from contact to contact, the cryo sleep causing her to age considerably less than expected.



    Prowler “The Phoenix's Delusion
    Crew 3 Naval Officers
    Commanded by Serin Osman

    Plato-Class Stealth Corvette x 5
    with crew and AI


    Plato-Class Stealth Corvette”DG1”
    250 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30

    Plato-Class Stealth Corvette”DG2”
    250 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30

    Plato-Class Stealth Corvette”DG3”
    100 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30

    Plato-Class Stealth Corvette”DG4”
    100 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30

    Plato-Class Stealth Corvette”DG5”
    100 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30


    1 x Ground Officer, ODST Armor, SMG(AP), 1 Frag, 1 Flash.
    3x ODSTs, ODST Armor, Shotgun, 1 Frag 1 Flash
    2x ODSTs, ODST Armor, SMG(AP), 1 Frag 1 Flash
    2x ODSTs, ODST Armor, Ars, 1 Frag 1 Flash
    2x ODSTs, ODST Armor, Brs, 1 Frag 1 Flash
    10 Squads on each ship




    Plato-Class Stealth Corvette “Rescue Party”
    50 Naval Officers
    D77-TC Pelican Dropship x 10
    Brotherhood Pilot x 10





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