View Poll Results: Should there be orindance drops in FC!?

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  • Lose the ordinannies

    29 39.19%
  • Keep the Ordinances

    29 39.19%
  • Tweek the personal drops

    16 21.62%
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  1. #131
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    Re: Ordinance Drop during battles

    Quote Originally Posted by SanguineSpartan View Post
    I have a theory that needs testing. Have you guys ever tried going on the map and setting like only 2 rockets per map, like you would if you spawned them directly on the map, and see if it effects ordinance?
    It doesn't affect ordnance, unfortunately.
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  2. #132

    Re: Ordinance Drop during battles

    14 Pages and counting!!!
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  3. #133
    Useless without Toast Jam Cliché's Avatar
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    Re: Ordinance Drop during battles

    Quote Originally Posted by Project X A02 View Post
    From what I see:

    REDD: Ordinance SUCK get rid of them!

    BLUE(While adjusting their glasses) There's no need for fuss, you have as any chance as ever to earn ordinance and turn the tide of battle...so chill?!?
    Without ordnance, you have to rely on weapons on the map - what happens if the enemy has control of the map's power spawns? Same problem, eh? Which will be the occurrence, and then folks will want ordnance back.


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  4. #134
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    Re: Ordinance Drop during battles

    Quote Originally Posted by JamCliche View Post
    Without ordnance, you have to rely on weapons on the map - what happens if the enemy has control of the map's power spawns? Same problem, eh? Which will be the occurrence, and then folks will want ordnance back.
    However, that is the way Halo has always been played. Map Control = the advantage. That is the skill required of Halo.
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  5. #135
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    Re: Ordinance Drop during battles

    Halo has always been the game where you had to work to get the power weapons and then dominate with them to keep the lead (or get it).

  6. #136

    Re: Ordinance Drop during battles

    Quote Originally Posted by VerbotenDonkey View Post
    However, that is the way Halo has always been played. Map Control = the advantage. That is the skill required of Halo.
    Agreed, that is indeed how Halo's been played for the past 10 years! There were still complaints but at that time the only remedy was to improve your skills and counter your enemy! Which brings me to another subject but I may start seperate thread to cover this though.
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  7. #137

    Re: Ordinance Drop during battles

    Why can we not keep the tried and true and expand it from there? Why the huge need to completely expand the game during war 1?



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  8. #138

    Re: Ordinance Drop during battles

    Quote Originally Posted by Toast78901 View Post
    Who wants a game that is completely predictable? Really? Cause that usually kills a game for me. And the practices and spawns DO mean something. They called in a sniper. Good thing a sniper spawns on the map so I can grab it and kill the guy who called it in.

    And, if people do really pass up the initial spawns as much as they are being claimed to (which I, personally, haven't seen), then there's your strategy right there. Other team isn't grabbing anything? Looks like you've got a team of power weapons alllllll to yourself.

    And as far as people being scared by unpredictability, well that's just part of gaming. Again, who wants something that is completely predictable? That's part of the fun of it. What I see here is people getting too caught up in their KD ratios and battle results to remember to just have fun with it. Would you really want every single week to be predictable, and essentially the same?
    they called in a sniper.... good thing we have a sniper huh? except they also have a sniper spawn on their side. so they now have two snipers and i have one. so that is still unfair. (thank you for proving my point).

    and other team isnt grabbing anything? oh gee i better run out in the open and grab that gun in the middle of the map... BANG BANG BANG!!! oh thats right! their camping in the corner with God's sniper rifle blowing my brain out every time i go for one of those guns they wont pick up. whats that?! theyve run out of ammo!? quick! bum rush the guns before they can get to them!!! BANG BANG BANG!!!! oh thats right... ordinance is infinate, so with those kills they just got with their God rifles they can keep getting more ordinance and they dont have to move an inch to dominate my ass......... GAME OVER!!!!!! XD.....

  9. #139
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    Re: Ordinance Drop during battles

    If it takes three sniper shots to kill one person, someone is doing something wrong. And you act like they are going to get sniper in every drop. Someone figure out the odds of a person who got 3 drops in one game and all three were snipers using Myths proposed ordinance drop rates. (See the other locked topic. First post)


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  10. #140
    Useless without Toast Jam Cliché's Avatar
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    Re: Ordinance Drop during battles

    Quote Originally Posted by Al Capone111 View Post
    If it takes three sniper shots to kill one person, someone is doing something wrong. And you act like they are going to get sniper in every drop. Someone figure out the odds of a person who got 3 drops in one game and all three were snipers using Myths proposed ordinance drop rates. (See the other locked topic. First post)
    The issue I see with many of Zaradomerix's posts is that he fails to take into account the actual settings when forming his scenarios. While our suggestions make every attempt to account for the general state of the game, he ignores the specifics while claiming that all games would play out exactly how he describes. While it is clear that he is seeking to debate any inherent flaw in the system, the situations he makes up are still very rare. For instance, the odds of a single player gaining a Sniper Rifle during each of his 3 Ordnance drops would be 0.073%. And that would only be in Heavy gametypes, since the Sniper would not be available as a drop in Regular gametypes.

    NOTE: I suggest we confine this discussion to this thread only - the thread entitled "Playtested the Compromise" should relate only to the results of any game testing done with the proposed settings and suggested revisions. Not that I think anything from here will necessarily carry over; I just advise that we not blur the discussions among these topics, as there have been so many generated lately. However, we can still bring up Ordnance-related elements from the Compromise thread, as they are extremely relevant here.
    Last edited by Jam Cliché; 02-03-2013 at 08:52 PM.


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