Lose the ordinannies
Keep the Ordinances
Tweek the personal drops
Firstly, I apologize for not having quoted you in my first post. Didn't mean to make it seem detached or depersonalizing.
Secondly, what you're forgetting to mention is ammo. Yeah, they can rain down rockets, but only for so long. Even with the perk for faster ordinances, they can only get another ordinance after approx. 16 kills. (Originally 20, with the perk taking off 20% I believe, taking it down to 16).
So, considering that they have ammo; try to kill them. If you succeed? Great, now go collect those rockets as spoils of war. If not? See if you can't get them to fire to waste shots, don't group up with your team, and don't go into close quarters.
If it's an objective game type, Most objectives are in areas where one can camp, this is true. However, the Forge Dpt. has done a great job of always providing a positional counter to the camper. If it's flag, well, your team shouldn't have been in a position where they dropped the flag in anywhere but the open to begin with. If your carrier ran into a small little place where it's hard to fight against that camper, that was just bad strategy.
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Then they aren't good enough with it. That's not the point that was being addressed. If people pass it up for that reason, that's one thng. However, it was being suggested that they were being passed up to grab an ordinance instead. Not to mention, to each his own play style.
Nice rhyme... uh... lime??
Sorry, I got nothin.
Last edited by Toast78901; 01-28-2013 at 02:03 PM. Reason: Typo Correction
You know what fuck it. Everyone spawns with rockets. Its even. GG!
Last edited by Toast78901; 01-28-2013 at 02:07 PM. Reason: Typo
Like I said before, I dont mind Ord. Drops but for objective based games like CTF, Hill, and Bomb there should be none. For slayer, Dominion, and what ever else it dosnt bother me. But I think certain weapons should be droped in Ord. such as rockets. Maybe for bigger maps sure, but 4v4s thats just redonkulous.
I have to ask this...
We had a Beta War to test things out. Why weren't this issues ever brought up when after every battlenight in the results page we asked what you wanted to see fixed?
We had a war devoted to changes and none of these were brought up?
It has nothing to do with the amount of people it could kill. It has to do with the fact that rockets make a smaller map easier to control. Since no one wants to have set weapons on the map that would do the same thing. They shouldnt be in there. Rockets are meant to take out armor, not personal. It makes no fucking sense to me, why on a map like Solace, I have to go against 50000 fucking snipers.
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I was not there at this time. I was on a Hiatus so...
I will agree it makes maps easier to control, BUT that's when it becomes the perfect time for your team to band together. And in terms of snipers, snipe back. What happened to the sniper your side spawns with? If it was stolen, you guys failed as a team to control your own area.
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