View Poll Results: Boltshot & Ordnance Compromise

Voters
51. You may not vote on this poll
  • I like this proposed compromise.

    22 43.14%
  • I like PART of this compromise (explain in a reply)

    5 9.80%
  • I dislike this. Come up with something better.

    10 19.61%
  • I dislike this. Keep it how it is now.

    14 27.45%
Page 2 of 24 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 233
  1. #11
    Elite BLUE Veteran
    Spirit of Hope
    Vacuus Quietis
    Psalms of Planets
    Nicholas Sapien's Avatar
    Join Date
    Mar 2010
    Location
    Psalms of Planets
    Posts
    3,419
    Blog Posts
    6

    Re: Boltshot & Ordnance Compromise

    Approved
    "I bought a xbox one to watch my team suck in HD"

  2. #12
    Rocket Whore
    The Imperial Phoenix
    Professional Teabagger
    UNLUCKY NUM13ER's Avatar
    Join Date
    Jul 2011
    Location
    Nor Cal
    Posts
    3,205
    Blog Posts
    11

    Re: Boltshot & Ordnance Compromise

    I honestly like how we already have it but it seems as if this will help everyone stop complaining.

    Also I would like to see Beam/Binary rifle in ordinance as well as the incineration cannon but thats just me. This all looks great Myth.





  3. #13
    Useless without Toast Jam Cliché's Avatar
    Join Date
    Nov 2012
    Location
    Atlanta, GA
    Posts
    1,750
    Blog Posts
    2
    Livestreams
    View Channel: jamcliche

    Re: Boltshot & Ordnance Compromise

    Thank you for your feedback, everyone. This is by no means a "scholarly" idea, but I certainly don't mind being told I am brilliant. =D

    It is all the while thanks to Myth for working hard as he does with gametype adjustments, as well as the War Council for considering my idea and forwarding it to the community. I know that not everyone minds the Boltshot, and some people will be equally concerned about not starting with a Plasma Pistol, but after the Boltshot thread got so heated, I just got it in my head that something had to be done (the next day I woke up with the idea for the solution, so I literally "slept on it"). When the Ordnance Drop issues came up as well, I had already discovered the trick for the Boltshot. I feel now that this compromise can amend both issues in ways that please both sides of their respective arguments.

    It will be awkward for all of us at first - even though it is my idea, I know I will be weirded out when my BTB loadout has a Magnum in it. I urge everyone to consider the method carefully and decide for yourselves whether it will be difficult to adjust or not. I don't feel it is a huge change in itself, but can be a monumental change for the games as they proceed here at FC.

    You may continue calling me a scholar, if that's cool.


    Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.

  4. #14
    Elite BLUE Veteran
    Spirit of Hope
    Vacuus Quietis
    Psalms of Planets
    Nicholas Sapien's Avatar
    Join Date
    Mar 2010
    Location
    Psalms of Planets
    Posts
    3,419
    Blog Posts
    6

    Re: Boltshot & Ordnance Compromise

    How will we counter vehicles though?
    "I bought a xbox one to watch my team suck in HD"

  5. #15
    Mystery Meats Co-Founder Platinum's Avatar
    Join Date
    Nov 2012
    Location
    Kentucky
    Posts
    701
    Blog Posts
    3

    Re: Boltshot & Ordnance Compromise

    Quote Originally Posted by Nicholas Sapien View Post
    How will we counter vehicles though?
    Plasmas will spawn on map

  6. #16
    Useless without Toast Jam Cliché's Avatar
    Join Date
    Nov 2012
    Location
    Atlanta, GA
    Posts
    1,750
    Blog Posts
    2
    Livestreams
    View Channel: jamcliche

    Re: Boltshot & Ordnance Compromise

    The best way to counter vehicles is to increase their respawn times, possibly to 5 or 6 minutes if not already. This way, not only are vehicles more capable of lasting longer (fewer PP shots), but they are also infrequent, increasing the value they have on the outcome of the match.


    Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.

  7. #17
    Website Administrator
    Skynet is PARTIALLY ACTIVE
    RIP Cyberdyne
    RIP Net of the Sky

    Mythonian's Avatar
    Join Date
    Dec 2009
    Location
    Atlanta, Georgia
    Posts
    6,178
    Blog Posts
    26
    Livestreams
    View Channel: Mythonian

    Re: Boltshot & Ordnance Compromise

    Quote Originally Posted by UNLUCKY NUM13ER View Post
    I honestly like how we already have it but it seems as if this will help everyone stop complaining.

    Also I would like to see Beam/Binary rifle in ordinance as well as the incineration cannon but thats just me. This all looks great Myth.
    Personally I see the Binary and Incineration Cannon as ordnance that should be on the map itself (for example we had an Incineration Cannon on Ragnarok during the Beta War).

    Quote Originally Posted by JamCliche View Post
    The best way to counter vehicles is to increase their respawn times, possibly to 5 or 6 minutes if not already. This way, not only are vehicles more capable of lasting longer (fewer PP shots), but they are also infrequent, increasing the value they have on the outcome of the match.
    The respawn timers only go up to 180 seconds (3 minutes). I believe it can be done using the Dominion Vehicle Pads, but the "charging" timers can be buggy sometimes, so I'm not sure about using them... We can test things out and see how they work.


    Tomorrow (Thursday) at 9:00 PM EST, I'd like to get some nice testing done. If anyone can be there it'd be appreciated.
    Having trouble on the site? Need an Admin?
    PM me or Metkil5685, we're always online...

  8. #18
    Cthulhu Cultist
    Blame Canada
    The Cake is a lie
    Al Capone111's Avatar
    Join Date
    Jul 2010
    Location
    Tampa, Florida
    Posts
    652
    Blog Posts
    7

    Re: Boltshot & Ordnance Compromise

    Quote Originally Posted by Mythonian View Post


    Tomorrow (Thursday) at 9:00 PM EST, I'd like to get some nice testing done. If anyone can be there it'd be appreciated.
    I should be on. Shoot me an invite


    Al Capone111 doesn't do what Al Capone111 does for Al Capone111.
    Al Capone111 does what Al Capone111 does because Al Capone111 is Al Capone111.

    I'm not an asshole, I'm just not afraid to say how I feel.

  9. #19

    Re: Boltshot & Ordnance Compromise

    I don't like this at all. This would force players to change their playstyle, and it won't just effect boltshot users. One of my other classes has firepower and it now looks like I won't be able to use that as well. Part of my personal playstyle is getting people to chase me and getting the players foolish enough to come after me with a well timed boltshot. Removing the boltshot is basically only helping the bad players who aren't able to adapt to an opponents strategy. Halo is a game where you need to make smart decisions, you need to know when to chase, when to rush and when to defend. You're changing people's play styles because some players continue to chase at the wrong time and refuse to adjust. You might as well stop letting people spawn with sticky grenades because of all the players that panic stick.



  10. #20
    Useless without Toast Jam Cliché's Avatar
    Join Date
    Nov 2012
    Location
    Atlanta, GA
    Posts
    1,750
    Blog Posts
    2
    Livestreams
    View Channel: jamcliche

    Re: Boltshot & Ordnance Compromise

    Quote Originally Posted by THExSPIDERMAN View Post
    I don't like this at all. This would force players to change their playstyle, and it won't just effect boltshot users. One of my other classes has firepower and it now looks like I won't be able to use that as well. Part of my personal playstyle is getting people to chase me and getting the players foolish enough to come after me with a well timed boltshot. Removing the boltshot is basically only helping the bad players who aren't able to adapt to an opponents strategy. Halo is a game where you need to make smart decisions, you need to know when to chase, when to rush and when to defend. You're changing people's play styles because some players continue to chase at the wrong time and refuse to adjust. You might as well stop letting people spawn with sticky grenades because of all the players that panic stick.
    Yes, Firepower is another option that has been neutralized by this, but it is a far lesser concern than the secondary weapon debate itself. Besides, this means that your loadout which uses Firepower can use something else.


    Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Website maintained by Metkil5685 and Mythonian.