View Poll Results: To Keep or Not to Keep, That is the BoltShot

Voters
54. You may not vote on this poll
  • Keep the BoltShot.

    25 46.30%
  • Get rid of that crap.

    29 53.70%
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Thread: BOLT SHOT

  1. #81

    Re: BOLT SHOT

    still got the threads though

  2. #82

    Re: BOLT SHOT

    Lol you banned from chat box.



  3. #83

    Re: BOLT SHOT

    Personally I love people who use the boltshot I just get out my trusty ol Assualt class. (Pvision, Grenadier, Explosives,) I normally get them with the first grenade. I have played a lot of games and I would like to think I started developing a sixth sense when it comes to traps.





    Location = Unknown Forerunner World/Core


    Lucian-A052 - MJOLNIR Gen 2, SRS99-S5 AM(AP ammo), 2x M7 Caseless Submachine Gun(AP ammo), 1x M9 HEDP Fragmentation Grenade, 3x Flashbang Grenade. Carrying 1 Promethean Light Rifle

    Smart AI "Nara"

    MJOLNIR Gen 2 Varient: Helmet – Protector DRFT, Body - Tracker

    Silas-H412 - MJOLNIR Gen 2, M6 Grindell/Galilean Nonlinear Rifle, M7 Caseless Submachine Gun(AP ammo), 3x M9 HEDP Fragmentation Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - War Master Helmet, Body - Stalker

    Levi-H691 - MJOLNIR Gen 2, M90 Shotgun, BR55 Battle Rifle, 3x M9 HEDP Fragmentation Grenade, 3x Flashbang Grenade, 2x Combat Knives.

    MJOLNIR Gen 2 Varient - Commando



    Isaac-H302 – MJOLNIR Gen 2, SRS99-S5 AM(AP ammo), BR55 Battle Rifle(Suppressed), 1x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - Gungnir

    Eli-H209 - MJOLNIR Gen 2, M7 Caseless Submachine Gun(AP ammo), M395 Designated Marksman Rifle(Suppressed), 1x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - Infiltrator

    Even-H324 – MJOLNIR Gen 2, SRS99-S5 AM(AP ammo), BR55 Battle Rifle(Suppressed), 1x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient – Scout

    Ian-H821 - MJOLNIR Gen 2, M7 Caseless Submachine Gun(AP ammo), M395 Designated Marksman Rifle(Suppressed), 1x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - Recon



    Max-H870 - MJOLNIR Gen 2, BR55 Battle Rifle, M90 Shotgun, 2x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 2x C12 Shaped Charge, 1x Combat Knife.

    MJOLNIR Gen 2 Varient – Ranger

    Adrian-H004 - MJOLNIR Gen 2, M7 Caseless Submachine Gun(AP ammo), M6 Grindell/Galilean Nonlinear Rifle, 2x M9 HEDP Fragmentation Grenade, 2x Flashbang Grenade, 2x C12 Shaped Charge, 1x Combat Knife.

    MJOLNIR Gen 2 Varient – C.I.O.


    Micah-H639 - MJOLNIR Gen 2, BR55 Battle Rifle, M90 Shotgun, 3x M9 HEDP Fragmentation Grenade, 4x Flashbang Grenade, 5x Antlion Anti-Personnel Mine,1x Combat Knife.

    MJOLNIR Gen 2 Varient – E.O.D

    Liam-H494 - MJOLNIR Gen 2, M7 Caseless Submachine Gun(AP ammo), M6 Grindell/Galilean Nonlinear Rifle, 3x M9 HEDP Fragmentation Grenade, 4x Flashbang Grenade, 4x C12 Shaped Charge, 1x Combat Knife.

    MJOLNIR Gen 2 Varient - Hazop



    Character Name: Lucian A-051
    Character Faction: Brotherhood
    Character Personality: Adrenaline Junkie, Quick-Thinker, Soloist, Competitive, Taunter
    Character Skills: -Close Quarters Combat, -Sniping, -Infiltration

    Character Bio: A Spartan - III Headhunter , A-051 excelled at dangerous missions and enjoyed the chaos of the conflict. After his Last mission which resulted in the death of his partner, he was adrift many years staying alive only because of Cryo-sleep. The Ship was found by a Imperial patrol and brought Research Facility for study. For weeks he torturous examinations, They wanted to gather as much data on UNSC era Spartan-III to improve their own troops . Near the End of the Reach Wars, the Brotherhood raided the facility for supplies. Among the prototypes they find Lucian, A Relic of the UNSC Era. The UNSC Loyalists Take him back too their Command and re-equip him and unleashed him upon the Empire. Lucian Fights in every conflict he can no matter how small.

    Lucian is use to fighting in pairs and against overwhelming odds, He makes use of his skill with Firearms, deception, and Stealth. During the UNSC era, He was was known for taunting his enemies with Holograms. He excels with any weapon and any range.


    Character Name: Nara
    Character Faction: Brotherhood
    Character Personality: A.I. Intelligence, Cold, Task Oriented,

    Character Skills: Infiltration, Subterfuge, Spying.

    Character Bio: Nara has been Lucian's AI for over a year now, gaining much experience in combat situations. Over that Year she has learn many things to help boost Lucian's survival rate, despite his risky behavior. She specializes in entering enemy systems and altering, hacking them and retrieving data without them knowing. She keeps several viruses locked up for scrambling enemy systems, and for stopping or slowing hostile A.I.


    Character Name: Serin Osman S019
    Character Faction: Brotherhood
    Character Personality: Direct, ONI Agent, Spartan Training, Long Term Planner,
    Character Skills: -Subterfuge, -Spying, -Infiltration

    Character Bio: Admiral Serin Osman, formerly SPARTAN-019. Abducted in 2517 as a SPARTAN-II candidate, Osman failed the augmentation process and was recruited into ONI. Considered as a "protege" to Admiral Margaret Parangosky, the Director of Naval Intelligence, she has groomed the former Spartan for a potential future as her successor. She is also known for 'in-your-face' way of answering people. She was hand picked by Parangosky to lead a diplomatic mission to Sanghelios after the war, giving her connections to several powerful and important Covenant Leading Figures.

    When The UNSC became the Empire, Osman was lost in the internal power struggle and hated how the UNSC was changing. She left to rally support for what would become a large part of the Brotherhood Forces. Spending much time traveling from contact to contact, the cryo sleep causing her to age considerably less than expected.



    Prowler “The Phoenix's Delusion
    Crew 3 Naval Officers
    Commanded by Serin Osman

    Plato-Class Stealth Corvette x 5
    with crew and AI


    Plato-Class Stealth Corvette”DG1”
    250 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30

    Plato-Class Stealth Corvette”DG2”
    250 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30

    Plato-Class Stealth Corvette”DG3”
    100 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30

    Plato-Class Stealth Corvette”DG4”
    100 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30

    Plato-Class Stealth Corvette”DG5”
    100 Naval Officers
    3 Teleportation Boarding Craft
    Non-Crew
    Brotherhood Ground Officer x 10
    Brotherhood Orbital Drop Shock Troopers x 90
    Gear
    ODST Battle Armor x 100
    MA5D Assault Rifle x 20
    BR55 Battle Rifle x 20
    M90 Shotgun x 30
    M7 Caseless Submachine Gun x 30
    M9 HEDP Fragmentation Grenade x 100
    Flashbang Grenade x 100
    Armor Piercing Rounds x 30


    1 x Ground Officer, ODST Armor, SMG(AP), 1 Frag, 1 Flash.
    3x ODSTs, ODST Armor, Shotgun, 1 Frag 1 Flash
    2x ODSTs, ODST Armor, SMG(AP), 1 Frag 1 Flash
    2x ODSTs, ODST Armor, Ars, 1 Frag 1 Flash
    2x ODSTs, ODST Armor, Brs, 1 Frag 1 Flash
    10 Squads on each ship




    Plato-Class Stealth Corvette “Rescue Party”
    50 Naval Officers
    D77-TC Pelican Dropship x 10
    Brotherhood Pilot x 10





  4. #84
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    Re: BOLT SHOT

    I feel that the real problem with the boltshot, as many have brought up, is balance. It's the fact that a person is starting out with a one-shot in their loadout. If that seems fine to you, then I guess you would also support scattershots being made loadout weapons as well, right? The point is, Halo has always had a multiplayer founded on balance. I feel that 343 dropped the ball here by first including the weapon as a loadout option in the first place, and secondly by not having nerfed it yet. However, seeing as how we run our own games, I don't see why we shouldn't take it upon ourselves to correct 343's mistake.

    This does not necessarily mean preset loadouts. Although it is a solution, many people have expressed their distaste for such an action. The balance that would be provided by that is another conversation entirely.

    The simple solution to enforcing a boltshot ban would be to do what we do with teabagging. If someone uses one, the opposing team can save the video, and report it like any other infraction. Thus, the argument of it being too difficult to track and take care of doesn't really hold up.

    As for the anecdote of a person feeling bad for getting banned their first game for using a weapon they enjoy; to be completely honest that is a weak-ass argument. If that were the case, why not apply that same argument to a newbie who brought in non-FC combattants, or teabagged, or anything else against FC policy.

    And yes, I understand the argument of having the players just adapt. However, the point is they shouldn't have to. Under normal circumstances, I would agree with this statement. However, considering that this weapon's loadout status may be seen as a mistake on 343's part, I feel that this issue deserves special consideration. Why not just allow rocket launchers, or snipers, or shotguns as loadout wepons, and just have the players adapt? I'll tell you why; because it doesn't make sense to include a power or one-shot weapon as an option for one's loadout simply on the basis of it disrupting balance.

    I'm not bad with the boltshot, and yeah, I could use it in retaliation and turn the tables if I really wanted to, but I don't. Why? Because integrity. I refuse to use a weapon that I am ideologically opposed to. If I wanted to play a game that lacked player integrity, I'd just go and buy CoD (unfortunately, I'd then be stuck with an gaming engine from '09). Point being, I hate the weapon in the abstract, and thus refuse to use it.

    As of now, it seems that there are more people who would like to see the weapon banned than kept. In the end, I hope whatever decision is made about the boltshot accurately reflects the majority opinion of active FC members. I'll also keep an eye on this thread, as well as respond when able, due to my interest in the opposing side's viewpoint.

    Toast out.

  5. #85
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    Re: BOLT SHOT

    At first, when I unlocked the Boltshot, I was 100% agreeing that it was overpowered.

    However, two months later, I disagree with that claim.

    Especially these last few weeks, I've adapted to it and have been killed much less by boltshots, able to take advantage of their limited range to get kills that otherwise they would have gotten if they stuck with their primary weapon, or even had a Magnum.

    When going up against boltshots, instead of complaining about it, adapt your playstyle. Now, when I get killed by a boltshot, I don't think "broken, overpowered weapon" I think "I made a mistake in that engagement."

    Seriously, go try playing as if everyone started with a shotgun except you. Quit walking blindly around corners, use prenades, listen to the charging sounds for boltshots, recognize the names of enemies that commonly use boltshots, and turn that against them.

    Honestly, they aren't that overpowered at all in my opinion. They have a very specific niche in this game, but you guys are unintentionally expanding that niche by your gameplay mistakes.

    The niche of the boltshot is an anti-melee, anti-shotgun soft-counter. Play games with that in mind and you'll notice that the gun is much less effective than you guys allow it to be. For example, during a testing game of Unbound earlier, KazuhLLL killed me like 5-7 times with the boltshot, because I was recklessly charging for no reason. Once I stopped charging him, I wasn't killed by a boltshot anymore.

    And, honestly, plasma grenades are a fantastic counter to the boltshot, by the way. 90% of the time, they will charge at you while preparing to shoot, making an easy sticky target. The other 10%, you are close enough for them to strafe, which was another gameplay mistake.


    The boltshot changes the battlefield, but it doesn't break it. Adapt instead of complaining about it. >.>
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  6. #86
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    Re: BOLT SHOT

    Is it a bit overpowered? Yeah. Does it break the game? No.

    I completely agree with myth

  7. #87
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    Re: BOLT SHOT

    I don't feel it's a game breaker at all, and to be honest, I'll support whatever becomes the majority opinion. I do however feel that we should try to balance gameplay as much as possible.

    Normally I would agree with Mythonian and the others who suggested that we just adapt, and if the majority feels that we should keep it, that's what all of us will have to do. However, I do feel that the boltshot becomes a problem with camping on objective game types on the sole ground that it doesn't matter how many times you clear out the campers, they will be back in 5 seconds, 1 shot kills in hand.

    Again, I do feel it's something that can be worked around if kept. Definitely not a game breaker by any means, but I think it does throw off the kind of balanced gameplay that Halo has always prided itself upon.

  8. #88
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    Re: BOLT SHOT

    Unless you have a plan put forth to ensure that the boltshot cannot be used (More than just a rule change. I want to see a fool-proof plan), this will not change FC policy, no matter how annoying the bloody thing is.


    I voted to keep it on the basis that's it's impractical to ban something we can't enforce.




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  9. #89

    Re: BOLT SHOT

    So I guess the fact that there is a vote going on goes ignored? More so since the majority say get rid of it. Just saying lol
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  10. #90

    Re: BOLT SHOT

    I voted to get rid of it because I thought you meant take it out of the game altogether. If it's in the game it should stay in battles, if you don't like it learn to counter it. It's part of the game, deal with it.

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