Approved
Approved
"I bought a xbox one to watch my team suck in HD"
Thank you for your feedback, everyone. This is by no means a "scholarly" idea, but I certainly don't mind being told I am brilliant. =D
It is all the while thanks to Myth for working hard as he does with gametype adjustments, as well as the War Council for considering my idea and forwarding it to the community. I know that not everyone minds the Boltshot, and some people will be equally concerned about not starting with a Plasma Pistol, but after the Boltshot thread got so heated, I just got it in my head that something had to be done (the next day I woke up with the idea for the solution, so I literally "slept on it"). When the Ordnance Drop issues came up as well, I had already discovered the trick for the Boltshot. I feel now that this compromise can amend both issues in ways that please both sides of their respective arguments.
It will be awkward for all of us at first - even though it is my idea, I know I will be weirded out when my BTB loadout has a Magnum in it. I urge everyone to consider the method carefully and decide for yourselves whether it will be difficult to adjust or not. I don't feel it is a huge change in itself, but can be a monumental change for the games as they proceed here at FC.
You may continue calling me a scholar, if that's cool.
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
How will we counter vehicles though?
"I bought a xbox one to watch my team suck in HD"
The best way to counter vehicles is to increase their respawn times, possibly to 5 or 6 minutes if not already. This way, not only are vehicles more capable of lasting longer (fewer PP shots), but they are also infrequent, increasing the value they have on the outcome of the match.
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
Personally I see the Binary and Incineration Cannon as ordnance that should be on the map itself (for example we had an Incineration Cannon on Ragnarok during the Beta War).
The respawn timers only go up to 180 seconds (3 minutes). I believe it can be done using the Dominion Vehicle Pads, but the "charging" timers can be buggy sometimes, so I'm not sure about using them... We can test things out and see how they work.
Tomorrow (Thursday) at 9:00 PM EST, I'd like to get some nice testing done. If anyone can be there it'd be appreciated.
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Al Capone111 doesn't do what Al Capone111 does for Al Capone111.
Al Capone111 does what Al Capone111 does because Al Capone111 is Al Capone111.
I'm not an asshole, I'm just not afraid to say how I feel.
I don't like this at all. This would force players to change their playstyle, and it won't just effect boltshot users. One of my other classes has firepower and it now looks like I won't be able to use that as well. Part of my personal playstyle is getting people to chase me and getting the players foolish enough to come after me with a well timed boltshot. Removing the boltshot is basically only helping the bad players who aren't able to adapt to an opponents strategy. Halo is a game where you need to make smart decisions, you need to know when to chase, when to rush and when to defend. You're changing people's play styles because some players continue to chase at the wrong time and refuse to adjust. You might as well stop letting people spawn with sticky grenades because of all the players that panic stick.
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
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