Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
I'll just throw this out there.
When there was a tie before, it would automatically go to the defending team.
The idea was that unless your map was taken from you in a battle, you still held your ground. A tie is still a stalemate, not a victory or loss.
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
CnB vs whatevre reds you have.
But in all seriousness I like both ways. The old way is something for HC to look forward too. I would have have HC have the major voice in this.
"i wouldn't have known about the 0 spread DMR if it wasnt for CnB training" ~ Blayze
"nothing like butt sex with a lip of dip" ~ Blayze
Last edited by UnfoldedFreedom; 07-29-2013 at 01:03 AM.
HighLight is the best player in vbd.
Hey, everyone, thanks for your responses on High Command battles and tiebreakers.
Myth has forwarded Silversleek's idea to the War Council for voting. The idea of a recycling list of players for tiebreakers eliminates problems of stacking the HC or giving one army a guaranteed tiebreaker win with "best vs. best".
I'm sure the WC will come out with its decision or work out the results into the FC:Rec3 Rules of Engagement.
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
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