I'll agree with a lot of stuff here, I really liked both the promethean revamp and the mini-boss additions. Though, they were brutal on solo legendary because the friendly AI is really, really bad. (almost like all the AI is turning against you? hrmmm....)
i'd say i'm half and half on osiris. I love buck and vale, but i found locke and tanaka lacking. I do appreciate his character development towards the end, but for most of the game, he was just so dull. 031 was definitely my favourite though. Too bad we didn't see her much. Unlike you though, i really liked the warden eternal. He seems like a very fitting character for the whole "trying to take over the universe" thing. I'm not really 100% on why he saw fit to use cortana as a pawn though, maybe the galaxy's AI would understand one of their own better?
One thing i have to say, I found the campaign really, really bad until around missions nine or so. There just didn't seem to be enough happening. We spent like 4 missions on that first planet, and then four on sanghelios. We know that they aren't averse to longer missions, from mission 10 onwards, and yet we have such short missions to start with? I mean, don't get me wrong, we accomplish a LOT. We kill Jul and rescue halsey mission 1, mission 2 was vital to understanding everything, mission ~8 we save the arbiter... but there's my problem, i can't really think of anything noteworthy between that. It's mostly just intel missions, oh, this is what's happening, oh, this is WHY it's happening, oh, this is our enemy. but it doesn't feel like we're really doing anything while learning all that. we have no real overaching goal, no enemy that needs defeating. (other than "the guardians" which don't even really make an appearance in person until the end of mission 5. and random prometheans whose presence is iffy and unexplained from an in-game point. cortana is known to be alive from mission 1, and is 'dangerous' but we don't know anything on that until mission 6.)
but despite my lack of interest over the first roughly two thirds of the game, the last third was quite enjoyable, and brought back more of the "epic adventure" i've come to expect from halo. I have hopes that they'll keep that level in halo 6.
that said, one third of a campaign does not make a good story, and as such, i'll only really be rating the campaign a 7/10. without that third it would probably drop down to a 5 or even a 4 as being mediocre. I hope halo 6 is better.
FC Media Links