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Thread: New FC Gametype

  1. #1

    New FC Gametype

    I think a new gametype would improve game play during battle nights. There was already a few people talking about it. I think a remake of the halo reach FC gametype would play much better. I remember when it would require team work to take down a vehicle and now one person can do it with sticky grenades and a plasma pistol. Also some of the map remakes dont work with armor abilities and they break the maps. I will have what i think the FC gametype should be like posted in my file share by Thursday night. Please check it out and tell me what you think!!

  2. #2
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    Re: New FC Gametype

    So you're suggesting using preset loadouts? (you weren't very clear)
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  3. #3

    Re: New FC Gametype

    He is suggesting preset loadouts similar to Reach, essentially yes.

    I actually agree. Plasma pistols, plasma grenades, and even perks/upgrades make things kinda retarded.


    Before we had AAs on map, I'd prefer that again.



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  4. #4

    Re: New FC Gametype

    There are perks to counter one person from dominating every vehicle on the map , and it does take teamwork to take down them ( maybe not as much as in reach. But i understand where you are coming from, just that people love options on how the play and you wanna take it from them. I would also love to see no more camo , and jet packs , but i think this will just make people upset that they cant use what the want.
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    Re: New FC Gametype

    Set loadouts would be dope.

    At least for BTB.


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  6. #6

    Re: New FC Gametype

    I'd love to see Rahz Rumble as an official gametype, but I'm not going to get my hopes up over it.
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  7. #7

    Re: New FC Gametype

    Well if people wanted to use their own load outs mabey we should give pre set loadouts every one agrees on.

  8. #8
    Senior Citizen VerbotenDonkey's Avatar
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    Re: New FC Gametype

    I think its fine the way it is. No loadout is too overpowering and with the vehicle mod, it makes the PP useless and plasma grenades do a lot less damage. Plus, chainguns are receiving a 35% boost in damage come June

    Anyway, changes like this are best applied after this War has ended, and I'm SURE people will be making polls similar to this lol.
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    Re: New FC Gametype

    Quote Originally Posted by VerbotenDonkey View Post
    I think its fine the way it is. No loadout is too overpowering and with the vehicle mod, it makes the PP useless and plasma grenades do a lot less damage. Plus, chainguns are receiving a 35% boost in damage come June

    Anyway, changes like this are best applied after this War has ended, and I'm SURE people will be making polls similar to this lol.
    ^All of this. Lol.

    Honestly there are plenty of things that I'd love not to have in-game (Jetpack, Camo, Boltshot, Plasmas, etc.) butto attract as many people as possible from the general Halo population we need to have the transition from Matchmaking to our gametypes being as smooth as possible.

    Also I'm thinking the 35% damage boost will make the most useless vehicle, the Warthog, actually viable for the first time since H4 came out.

  10. #10

    Re: New FC Gametype

    This thread is very vague for me to disagree or agree with anything. Could you at least post what settings you have in mind. I don't feel like going into your file share and looking them up to be honest.
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