I would like to try out 6v6 on Exile. I've run across some pretty serious frame rate issues on Exile with 16 players, like others have said. And that doesn't just include matchmaking, but FC battle nights as well. I would like to see how 6v6 plays.
I would like to try out 6v6 on Exile. I've run across some pretty serious frame rate issues on Exile with 16 players, like others have said. And that doesn't just include matchmaking, but FC battle nights as well. I would like to see how 6v6 plays.
Why are we going to play a big 8v8 map and then play it with 6v6?
I feel like this is a similar case with strongside where it lagged with 8v8 so it was changed it to a 6v6 and the map felt to big for the number of players. If we aren't willing to risk lag with an 8v8 then we should't be playing any 8v8 maps in any more Halo 4 wars.
Last edited by Zeta Crossfire; 05-23-2013 at 11:16 PM.
REDWATCH VETERAN
We removed some aesthetic pieces and improved framerate noticeably. There are some issues still, but it's much better now than it was before.
We'll continue working on it.
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all you all keep saying is matchmaking frame rate is bad well too bad this isnt matchmaking its a custom and the frame rate issues are shit every custom gametype ive played on exile that has been over 6v6 has had terrible frame rate issues it needs to be a 6v6 so ppl can enjoy playing it. as for the ppl comparing it to matchmaking play 8v8 in a custom you will see the issue then
Any final word on this myth?
Virtus Tentamine Gaudet
FM For 6 wars spanning 3 generations
6v6 it is.
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