The very first battle of the war we played on a big map with 16 players and even though it had lag everyone still played. Now on the last 2 8V8 maps we have switched the player count to 6v6 because we are scared of lag. Ok I realize I'm in the minority and perfer 8v8 gametypes so why are we still playing with 8v8 maps? Why are these maps in the war rotation if we aren't willing to risk lag? Strongside felt small with 6v6, and we never use the whole map in a 6v6 game on exile. Let's just get rid of these maps and cap battles for now on at 6v6 or 4v4 at the highest.

Let the community decide on the issue now and we can bring this back up when Halo 5 comes out.