Last edited by KazuhLLL; 10-20-2013 at 10:19 PM.
I'm all for set loadouts as well. Anything that would make the game less random.
Virtus Tentamine Gaudet
FM For 6 wars spanning 3 generations
No ordinance? A-okay in my book. Going back and playing halo 3 has reminded me just how absolutely unnecessary ordinances are. While I'd prefer no custom loadouts, if the majority wanted to keep them than thats fine by me.
REDWATCH VETERAN
Victor or Die
#YouCantStopThePlan
If we keep ordinances, please please remove saws and lower the probability of spawning ov, damage boost, and speed boost.
It literally just rewards campers. I like playing slayer but we never choose it because everyone just sits back on it. I mean why should the push up? They get power weapons by sitting in their base.
Ordinance should be removed, or changed to only resupply ammo for primes, or nades.
There's too many threads about this now!
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
THE SIMPLER THE BETTER. Having Damage boost, speed boost and OS as ordinance drops are game breaking. Speed Boost breaks flag gametypes and oddball gametypes. OS is especially detrimental on maps where OS spawns on map, and damage boost is just unnecessary. I suggest those get removed.
As for weapons, they are all over powered. The saw is an insane weapon now; you can literally kill a person with 2 short bursts. The same with sticky det, and the Halo 4 shotty is the best since H1. Those should spawn in map and not be a ordinance drops. Give teams something to push for, areas to control.
I am 100% for removing ordinance. However, I would not mind seeing something like grenades drop, or more ammo for your primary. Even if we decide to go with set loadouts, I would not mind seeing the more popular Armor abilities be available via ordinance drop (Thruster, PV, etc). Just make different loadouts with different primaries so people chose their favorites or what they think will help them in a certain map (long distance/short distance shooting). If we do go with different loadouts, keep the support upgrades, AA, etc the same throughout each. That way the only difference is the primary.
Primary: BR Primary: Carbine Primary: Light Rifle Secondary: Pistol/none
Grenade: Frags
AA: None
TP: Resupply/none
SU: Explosives/noneSecondary: Pistol/none
Grenade: Frags
AA: None
TP: Resupply/none
SU: Explosives/noneSecondary: Pistol/none
Grenade: Frags
AA: None
TP: Resupply/none
SU: Explosives/none
^Be consistent with the secondaries, grenades, AAs, TPs and SUs (maybe add a carbine loadout?). The only differences should be the primaries. As for TPs and SUs, I only placed those because I though those would be less game breaking than the rest. I would not mind seeing something like this though:
Armor Abilities Tactical Package Support Upgrade Thruster Pack
Hardlight Shield
HologramShielding
Requisition
ResistorAmmo
Dexterity
Explosives
With ordinance drops looking something like this:
Left Slot Middle Slot Right Slot Frag Grenades
Plasma Grenades
Pulse GrenadesThruster Pack
Promethian Vision
Hardlight Shield
Battle Rifle
DMR
Light Rifle
The above would be for set loadouts.
This is actually a great suggestion for a simplified ordinance and would not mind seeing that at all:
Ordinances are one of the reasons H4 is becoming less popular. Sure they are unique to H4, but randomness in game creates a numb game experience. Playing some H3 these last few days reminded me that simpler gameplay is just better. More gunplay, less BS.
Last edited by Guzzie; 10-21-2013 at 02:56 PM.
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Please redirect discussion here. Not trying to step on any toes, just want to get everyone in the same room. Thank you.
Last edited by JamiDJ; 10-22-2013 at 04:56 PM.
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
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