Gotta agree with Big Bird here on this one.
Well y'knowwwww, with H5 coming soon.... hinty hint hint hint
subtle-wink-wink_zps1qakg3xf.jpg
^Guys above are getting a little off-topic, OP made a poll about SWAT, not member activity^
Above comment not directed at Barry Soap, was already deep into writing my post and didn't check for new replies before posting.
In my opinion, SWAT gametypes would probably do good for the community. It would balance things out, make it just as fun for our casual members as well as our competitive teams. Aside from regular conflict, where you pump your enemies full of steel projectiles (lead was basically outlawed in our decade because lol poisoning) until they drop dead, this is a very precise gametype that rewards precision players for their efforts in efficient slaying. The only advantage any team or player would have is the host, which is another matter as that problem persists in any game. Aside from that, it's equal, just as in any other gametype. Weapon and gear advantages are removed, and the only real edge gained would be through map control. SWAT is all about communication, because anyone with enough skill could drop in and dominate a well thought position. It makes for a more interesting game where the leader and loser flip positions in a blink of the eye.
At least give it a full shot before you shove the idea away.
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