It seems to me that one of the major issues being brought up is a skill gap. But that is implying that the skill gap wouldn't be there if ordinances were removed. If a player isn't too hot, and there is someone better than them on the other team, the better player will win even if its just a DMR fight.
If anything, ordinances, IMO, introduce a nice little bit of unpredictability. With ordinances, like Garg said, a novice player may get rockets, with the hardened vet getting a SAW. It's based in luck, but adds a little bit of balance on its own. Now that novice player stands a chance against the vet. It adds a little zest. You don't have the same people sweeping every week. Granted, certain people are just good. They will always do well and help lead their army to victory. But now, their power is corrected for in a way, giving people who aren't as good a way to compete. And if this seems unfair to the vet, their salvation is that they will receive more ordinances than the novices. I see it as balancing itself out, with an added hint of unpredictability that changes things up from week to week.
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