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    Pangolin Wrangler KazuhLLL's Avatar
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    Re: Majestic DLC Releases 2.25.13

    Quote Originally Posted by Zeta Crossfire View Post
    I would disagree. I started my career in Halo 2 with Water works, headlong, Coag, Burial Mounds, Containment, Relic, ect. I've always wanted more big maps in all the other halo games or at least big maps to that caliber. Halo 4 has its share of bigger maps but only 1 with a tank, 2 with a mantis.

    Halo for me is 2 tanks per team, 2 banshees, 4 warthogs and 16 players. Basically 2 flag CTF on coag so personally I hope for bigger more vehicular maps for castle.
    I wouldn't know how the Halo 2 maps are because I never owned the original xbox. My whole thing with the map selection is that from an on-foot standpoint, there are very few small maps.

    I'm a Halo 3 guy, so I'll speak in terms of that. Here's how I'd judge the map selection after the first map pack (which is where we are now in Halo 4):
    Small-Medium maps: 9
    (Construct, Epitaph, Guardian, Isolation, Narrows, Snowbound, The Pit, Foundry, Cold Storage)
    Large maps: 6
    (High Ground, Last Resort, Sandtrap, Valhalla, Rat's Nest, Standoff)

    In comparison to Halo 4:
    Small-Medium maps: 6
    (Abandon, Adrift, Complex, Haven, Solace, Harvest)
    Large maps: 7
    (Exile, Longbow, Meltdown, Ragnarok, Vortex, Shatter, Wreckage)

    That being said, I do believe that 343 designed the large Halo 4 maps poorly from a vehicle-usage perspective. The only map with large open spaces are Ragnarok, (a remake) and arguably Vortex. But the fact remains that there are still many big maps that kind of suck for infantry gameplay.

    EDIT: Ah, it would seem you detracted your disagreement about my map size ratios before I even finished typing this. Oh well. xD
    Last edited by KazuhLLL; 02-19-2013 at 02:04 PM.

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