I love how they say they want the maps to look and feel fictional, but then they don't add in any cool map dynamics like Halo 2 had like the train on terminal, or the gate controls on Zanzibar or heck even the Elephants on Sandtrap. That's what I really miss. That's why got me into the Maps and made them memorable. I don't just want more small Arena maps that basically all play the same. I want some interesting features on the maps that make them stand out, outside from their art design.
Joined April 2007 Founder of the LARP Founder of the Imperial Office of Naval Intelligence
Squads led: Halo 3 Era: XO of Wolf Squad, CO of Nova Squad Halo Reach Era: CO of 1st Marines Platoon, CO of Foxtrot Squad, CO of Wolfpack Squad, CO of REDWATCH Special Forces Halo 4 Era: CO of REDWATCH Special Forces, Director of Imperial Office of Naval Intelligence and Project ARTEMIS, CO of the Dark Sail Raiders Halo 5 Era: CO of REDWATCH Special Forces
I love how they say they want the maps to look and feel fictional, but then they don't add in any cool map dynamics like Halo 2 had like the train on terminal, or the gate controls on Zanzibar or heck even the Elephants on Sandtrap. That's what I really miss. That's why got me into the Maps and made them memorable. I don't just want more small Arena maps that basically all play the same. I want some interesting features on the maps that make them stand out, outside from their art design.
I have to agree with Donkey on this one. Though I am happy that there some more close quarters maps coming out, they are all arena style which means it will typically not have any kind of unique element that has some kind of game altering mechanic. However, I have to the say the art design on the maps look amazing. I can't wait to look at them.
Also, I love how 343i decided "hey let's announce the map pack one week before we distribute it!"
I love how they say they want the maps to look and feel fictional, but then they don't add in any cool map dynamics like Halo 2 had like the train on terminal, or the gate controls on Zanzibar or heck even the Elephants on Sandtrap. That's what I really miss. That's why got me into the Maps and made them memorable. I don't just want more small Arena maps that basically all play the same. I want some interesting features on the maps that make them stand out, outside from their art design.
Sometimes details such as those have to be sacrificed for better gameplay. In this case, the aesthetics and themes of the maps themselves give them their own identity, which in my mind is great to see.
Gameplay wise, I am very excited to see more 4v4 maps available. Along with team throw down, the upcoming title update and a ranking system, these next couple of months are looking very promising.
"Let Them Hate, So Long As They Fear"
-ZERO SHOTS MISSING-
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"Never underestimate the power of stupid people in large groups"
sad to see a lack of big mapa but hey there's always castle.
The ratio of big:small maps in Halo 4 has been hugely skewed in big maps' favor compared to past Halos. This map pack is essentially just a response to that problem.
The ratio of big:small maps in Halo 4 has been hugely skewed in big maps' favor compared to past Halos. This map pack is essentially just a response to that problem.
I started my career in Halo 2 with Water works, headlong, Coag, Burial Mounds, Containment, Relic, ect I've always wanted more big maps in all the other halo games or at least big maps to that caliber. Halo 4 has its share of bigger maps but only 1 with a tank, 2 with a mantis. and the bigger maps with just warthogs aren't that great.
Halo for me is 2 tanks per team, 2 banshees, 4 warthogs and 16 players. Basically 2 flag CTF on coag so personally I hope for bigger more vehicular maps for castle.
Last edited by Zeta Crossfire; 02-19-2013 at 01:43 PM.
I love how they say they want the maps to look and feel fictional, but then they don't add in any cool map dynamics like Halo 2 had like the train on terminal, or the gate controls on Zanzibar or heck even the Elephants on Sandtrap. That's what I really miss. That's why got me into the Maps and made them memorable. I don't just want more small Arena maps that basically all play the same. I want some interesting features on the maps that make them stand out, outside from their art design.
From what I have seen, I would bet most of this stuff is not in the game because they are hitting the limit of the 360's potential. They are forced to pick and choose what they add now instead of a little of everything. It seems to be a trend with newer games, less functional and more visual. If you think back to it Halo 2 had maps with moving elements on almost every map, at least those that I remember.
Hopefully the next Gen console solves this and gives the freedom back to game developers. I hope they dont get settled in this rut of cutting corners though.
Character Name: Lucian A-051
Character Faction: Brotherhood
Character Personality: Adrenaline Junkie, Quick-Thinker, Soloist, Competitive, Taunter
Character Skills: -Close Quarters Combat, -Sniping, -Infiltration
Character Bio: A Spartan - III Headhunter , A-051 excelled at dangerous missions and enjoyed the chaos of the conflict. After his Last mission which resulted in the death of his partner, he was adrift many years staying alive only because of Cryo-sleep. The Ship was found by a Imperial patrol and brought Research Facility for study. For weeks he torturous examinations, They wanted to gather as much data on UNSC era Spartan-III to improve their own troops . Near the End of the Reach Wars, the Brotherhood raided the facility for supplies. Among the prototypes they find Lucian, A Relic of the UNSC Era. The UNSC Loyalists Take him back too their Command and re-equip him and unleashed him upon the Empire. Lucian Fights in every conflict he can no matter how small.
Lucian is use to fighting in pairs and against overwhelming odds, He makes use of his skill with Firearms, deception, and Stealth. During the UNSC era, He was was known for taunting his enemies with Holograms. He excels with any weapon and any range.
Character Name: Nara
Character Faction: Brotherhood
Character Personality: A.I. Intelligence, Cold, Task Oriented,
Character Skills: Infiltration, Subterfuge, Spying.
Character Bio: Nara has been Lucian's AI for over a year now, gaining much experience in combat situations. Over that Year she has learn many things to help boost Lucian's survival rate, despite his risky behavior. She specializes in entering enemy systems and altering, hacking them and retrieving data without them knowing. She keeps several viruses locked up for scrambling enemy systems, and for stopping or slowing hostile A.I.
Character Name: Serin Osman S019
Character Faction: Brotherhood
Character Personality: Direct, ONI Agent, Spartan Training, Long Term Planner,
Character Skills: -Subterfuge, -Spying, -Infiltration
Character Bio: Admiral Serin Osman, formerly SPARTAN-019. Abducted in 2517 as a SPARTAN-II candidate, Osman failed the augmentation process and was recruited into ONI. Considered as a "protege" to Admiral Margaret Parangosky, the Director of Naval Intelligence, she has groomed the former Spartan for a potential future as her successor. She is also known for 'in-your-face' way of answering people. She was hand picked by Parangosky to lead a diplomatic mission to Sanghelios after the war, giving her connections to several powerful and important Covenant Leading Figures.
When The UNSC became the Empire, Osman was lost in the internal power struggle and hated how the UNSC was changing. She left to rally support for what would become a large part of the Brotherhood Forces. Spending much time traveling from contact to contact, the cryo sleep causing her to age considerably less than expected.
Prowler “The Phoenix's Delusion
Crew 3 Naval Officers
Commanded by Serin Osman
Plato-Class Stealth Corvette x 5
with crew and AI
Plato-Class Stealth Corvette”DG1”
250 Naval Officers
3 Teleportation Boarding Craft
Non-Crew
Brotherhood Ground Officer x 10
Brotherhood Orbital Drop Shock Troopers x 90
Gear
ODST Battle Armor x 100
MA5D Assault Rifle x 20
BR55 Battle Rifle x 20
M90 Shotgun x 30
M7 Caseless Submachine Gun x 30
M9 HEDP Fragmentation Grenade x 100
Flashbang Grenade x 100
Armor Piercing Rounds x 30
Plato-Class Stealth Corvette”DG2”
250 Naval Officers
3 Teleportation Boarding Craft
Non-Crew
Brotherhood Ground Officer x 10
Brotherhood Orbital Drop Shock Troopers x 90
Gear
ODST Battle Armor x 100
MA5D Assault Rifle x 20
BR55 Battle Rifle x 20
M90 Shotgun x 30
M7 Caseless Submachine Gun x 30
M9 HEDP Fragmentation Grenade x 100
Flashbang Grenade x 100
Armor Piercing Rounds x 30
Plato-Class Stealth Corvette”DG3”
100 Naval Officers
3 Teleportation Boarding Craft
Non-Crew
Brotherhood Ground Officer x 10
Brotherhood Orbital Drop Shock Troopers x 90
Gear
ODST Battle Armor x 100
MA5D Assault Rifle x 20
BR55 Battle Rifle x 20
M90 Shotgun x 30
M7 Caseless Submachine Gun x 30
M9 HEDP Fragmentation Grenade x 100
Flashbang Grenade x 100
Armor Piercing Rounds x 30
Plato-Class Stealth Corvette”DG4”
100 Naval Officers
3 Teleportation Boarding Craft
Non-Crew
Brotherhood Ground Officer x 10
Brotherhood Orbital Drop Shock Troopers x 90
Gear
ODST Battle Armor x 100
MA5D Assault Rifle x 20
BR55 Battle Rifle x 20
M90 Shotgun x 30
M7 Caseless Submachine Gun x 30
M9 HEDP Fragmentation Grenade x 100
Flashbang Grenade x 100
Armor Piercing Rounds x 30
Plato-Class Stealth Corvette”DG5”
100 Naval Officers
3 Teleportation Boarding Craft
Non-Crew
Brotherhood Ground Officer x 10
Brotherhood Orbital Drop Shock Troopers x 90
Gear
ODST Battle Armor x 100
MA5D Assault Rifle x 20
BR55 Battle Rifle x 20
M90 Shotgun x 30
M7 Caseless Submachine Gun x 30
M9 HEDP Fragmentation Grenade x 100
Flashbang Grenade x 100
Armor Piercing Rounds x 30
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