This is being used tonight on a trial basis
Virtus Tentamine Gaudet
FM For 6 wars spanning 3 generations
If it doesn't take the entire community to consent, why don't you just do it with the volunteers you already have and why make a big deal out of it? If it seems like this idea shouldn't even be discussed if all it takes is a few volunteers (which it seems like you already have with Zeke and Friends). Just have the volunteers divide up and let's see how it goes.
This is where we really differ on opinions. I want a system like this as long as my opponent is about the same skill level and I have a shot at winning every time we play.
I completely agree here, but what are you going to do with the people who still feel like it is okay to play only with their other high skilled friends? Kick them out of FC? You just listed off several people who don't care, but I'm sure there are many more people that you would consider high skilled that do care who they play with.
This is the one problem I have with you system. What are you going to do to "punish" the squad(s) that don't want to participate in this depolarization? Leaving one or two squads as is will just let all of the changes go to waste because we still will have terrible match ups that people don't enjoy playing. The only difference will be now there isn't a single team that can at least be competitive because everybody else has been balanced out to a much lower level.
I understand that high skilled squads get lower skilled recruits, I'm saying what happens when a squad has matured to 16-20 players and has trained and grown over time to become more skilled than the general average? You can't just keep adding more players to an already large squad because there still will be fire teams that want to stick together with their friends who they have been training with. I feel like there have been several situations where squads that were able to grow significantly in skill due to practice and effort. Maybe the solution is just to keep adding players to a squad with no upper bounds on squad size? I'm just wondering how this very real situation would be addressed because it most likely will happen and I'd rather not just get stuck back where we started if we make tons of progress at the start of the next war.
Then fingers crossed we get some good leadership.
"The right leadership can move mountains from Antarctica to the North Pole."I completely agree here, but what are you going to do with the people who still feel like it is okay to play only with their other high skilled friends? Kick them out of FC? You just listed off several people who don't care, but I'm sure there are many more people that you would consider high skilled that do care who they play with.
New recruits of a lower skill. We'll never reach perfect balance. A squad that has succeeded to be above average =/= extreme polarity that ruins enjoyment for others.I understand that high skilled squads get lower skilled recruits, I'm saying what happens when a squad has matured to 16-20 players and has trained and grown over time to become more skilled than the general average?
Prepare thyself.Then fingers crossed we get some good leadership.
Virtus Tentamine Gaudet
FM For 6 wars spanning 3 generations
This is exactly why I suggested my system. No matter what we do with balancing we won't have perfect match ups. Instead of just forcing a rotation we can have some form of quantitative merit to determine who actually plays who based on a nightly performance metric. If the lots of people do join with MCC then we hopefully will have enough people that all squads don't actually have to play every other squad in the army.
DarkSail is prepared. We've been forming our voting coalition.
There are currently 1 users browsing this thread. (0 members and 1 guests)
FC Media Links