۰۪۫J۰۰۪۫a۰۰۪۫m۰۰۪۫i ۰۰۪۫e۰۰۪۫D۰۰۪۫ J۰Purple Army Elite TrooperWhat We Do In Life, Echos in Eternity.
That's fair. We have issues with retention, but it's hard to fix when the members here have such demanding schedules. But you've probably noticed that the enlistment offices have been dead recently, so I think a bit of recruiting is in order. Also, if people stick around even after being ignored or not being able to play with anyone, they may turn out to be great members and maybe even leaders, no?
Why are we trying to make hypothetical leaders out of people who aren't here anymore? Recruit responsible leaders and loyal members from the getgo and stop trying to mold people if they don't show any commitment to begin with. This is why we can't cater to everyone, because we have to be honest about the fact that FC isn't for everyone, and we don't have the resources to mold every stray Halo player into an Officer.
Not only must we figure out how to restore our community, we're also gonna have to accept that we'll need to turn people away to keep it in good shape.
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
Pretty much this actually. The suggestion I made would hopefully put less strain on someone's schedule so someone with leadership potential could actually contribute meaningfully to the community in some way.
I look forward to seeing what other changes can be combined with this one as Mythonian said earlier because the more I think about it, this would be great to implement with other effective solutions
"Gamers always believe that an epic win is possible and that it's always worth trying, and trying now."
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