So, I'm gonna dish out some shorthand terms pulled from Houdini's write-up to describe how I think we could start. This is about defining ourselves as a warsim. Each row in the table represents a characteristic and four levels of intensity. Let me know if I should clarify any entries.

The idea is to decide what level of intensity we fit into in each characteristic. Also, if anyone has a category that I have missed, suggest it.

Competitiveness: Totally Casual Formal but Casual Relaxed but Competitive Totally Competitive
Balance: Voluntary Transfers Squad Trades Small Group Drafts Mandatory Player Drafts
Roleplay: Totally RP RP and Battles Coincide Battles Precede RP Battles Determine Lore
Unit Freedom: No Rules Squad Leader Rules Army Guidelines Strict Army Rules
Army Leadership: Elections Every War Leader Retires then Election Leader Chooses Successor War Council Picks Leaders