No, it stays.
Keep the BoltShot.
Get rid of that crap.
No, it stays.
I never said it was. I'm just saying what's going to happen. No need for a smart-ass reply.
haha this thread is still popular!
Donkey is right about the sword counter thing (mobility+sword=invincibl e) but It kinda makes the sword useless cuz the sword guy and boltshot guy almost always die together, I voted to keep it because its easy to trick the boltsot guy(just jump just before they shoot) its an easy way to get a kill for me so its a good thing and a bad thing at the same time, but I would still like to keep it.
I don't see a good reason for the boltshot to have ever been placed in the game, let alone be tolerated. As Myth said:That niche doesn't fit anywhere in Halo. Spawning with an anti-melee weapon results in melee combat being suffocated. Spawning with ANOTHER counter to CQC weapons is unnecessary; grenades, particularly frags, already fit this role well. The weapon was added as a crutch for bad players who could not perform well in CQC combat, and due to its effectiveness is now being abused by nearly everyone.
Removing it doesn't require designing gametypes that remove it for us. What do we do about teabagging? We punish anyone who partakes in it. Is that concept really so difficult to apply to a weapon? Anyone who uses it gets punished. Simple as that. It doesn't drastically change the game, but it does makes battle nights more enjoyable for more people, just like the teabagging ban does.
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